Our OEM Client based in Gaydon, is searching for a Senior 3D Material Artist to join their team, Inside IR35. Â This is a 12-month rolling contract position initially until 31st March 2026, with the potential for further extension.
Umbrella Pay Rate:  £33.59 per hour
Position Description:
This role works as an essential part of the Tech and Data Hub Model Production team, responsible for generating high quality 3D visualisation models, all produced and compliant to Tech and Data Hub creative and technical processes and standards. The primary purpose is successful delivery of physically accurate digital materials using a strong understanding of photography, optics, and digital scanning techniques and to support a variety of on-board and off-board CGI use cases, across Vehicle Design, Materiality, Brand and Customer Ready workstreams, using cross-functional collaboration and support.
Key features of the role include physically accurate material/shader development, complex texture creation, reference capture/data management, and material library management. There will be scope to maintain and adapt internal processes to improve efficiency and quality of textures and materials delivered by the department
Skills Required:
- Expert in building and maintaining complex shading networks, with a focus on methodical and efficient design
- Expert in the capture of physical references for digital reproduction using a strong understanding of photography, optics, and digital scanning techniques.
- Expert understanding of real-world materials, energy conserving principles, and physically based rendering and shader models.
- An individual, who works independently, is results driven, demonstrating tenacity, drive and perseverance with the ability to deliver high-quality work in a complex, highly demanding environment.
- Strong ability and resilience to work in a fast-paced production with a proven record of meeting deadlines whilst maintaining high quality delivery.
- A reliable individual with paramount attention to detail and quality of output.
- An individual dedicated to working to a defined process and set of technical standards. A
- Â resilient and enthusiastic individual who responds constructively to new ideas and inputs.
- A strong communicator who can lead team collaboration.
- An effective team player, actively develops and supports team members while expecting high performance.
- An individual always seeking to improve quality and lead more efficient ways of working.
- An individual seeking to constantly improve their knowledge of texture and material creation, who keeps up with industry advancements, and imparts knowledge to develop other team members.
Experience Required:
- 5+ years of in-depth experience of texturing and material/shader creation within CGI industry.
- Expert understanding of real-world materials, energy conserving principles, and physically based rendering and shader models.
- Expert in building and maintaining complex shading networks, with a focus on methodical and efficient design.
- Expert with the analysis and study of physical inputs to generate accurate and complex digital textures and materials.
- Expert in material creation using VRay renderer with Autodesk Maya
- Expert in material creation using Unreal Engine Expert in Adobe Creative Suite (i.e. Photoshop, Illustrator)
- Expert in texture creation using Adobe Substance Designer Expert in data / file management Expert in the capture of physical references for digital reproduction using a strong understanding of photography, optics, and digital scanning techniques.
- Strong understanding of 3D model topology and UV mapping with UDIM’s.
- Experienced in working to defined processes and technical standards (pipeline) and expert in designing and implementing ongoing workflow improvements.
- Knowledge of MS Office365.
- Relevant degree or equivalent experience preferred
- Previous experience working with / for Automotive OEMs
- Understanding of material creation using MaterialX, Maya LookdevX.
- Experience working with USD General understanding of material creation using VRed, Blender, Deltagen.
- Experience using Foundry Nuke