- Driving ideation, design, and implementation through to completed gameplay delivered to players on VR, mobile, and PC
- Creating reusable scripted gameplay elements to a high level of polish
- Prototyping gameplay designs to illustrate concepts
- Overseeing cross-platform playtesting and using generated data to iterate design
- Generating paper designs for sign-off by stakeholders
- 7+ years of professional experience in gameplay scripting, technical design, or equivalent educational experience
- Understanding of game architecture and ability to identify and implement common game mechanics and patterns in TypeScript or similar scripting languages
- Interest in and understanding of a wide variety of game genres and styles on mobile & VR
- Understanding of different audiences and their goals & motivations
- Strong collaboration and communication skills, including with remote teammates
- Understanding differences in interaction design for different input devices (eg PC, console, mobile, VR)
- Experience debugging and managing performance within a scripting environment
- Experience in Unity, Unreal Engine, or similar game engines
- Experience in developing a Game as a Service or supporting Live Ops
- Experience in designing for VR
- A portfolio demonstrating a proven track record of delivering gameplay experiences as part of a team
- Experience working with UGC editors (eg Roblox)
- Modding experience
- Working directly with the team
- Daily stand-ups x3 times a week for this project
- Working through the list of things that need doing and consulting people where required
- Programming will be the main task
- Consult with the POCs on the team and decision making