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Senior Graphics Engineer

MicroTECH Global Ltd
Posted a day ago, valid for 20 days
Location

Leatherhead, Surrey KT24 6TB, England

Salary

£40,000 - £48,000 per annum

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Contract type

Full Time

In order to submit this application, a Reed account will be created for you. As such, in addition to applying for this job, you will be signed up to all Reed’s services as part of the process. By submitting this application, you agree to Reed’s Terms and Conditions and acknowledge that your personal data will be transferred to Reed and processed by them in accordance with their Privacy Policy.

Sonic Summary

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  • Our client is seeking a Senior Graphics Engineer to join their Graphics Research Team with a focus on low-level graphics and GPU development on the Android platform.
  • Candidates should have at least 5 years of experience in real-time embedded software development, preferably for mobile devices.
  • Proficiency in modern development tools and a solid understanding of computer graphics, along with experience in designing middleware using APIs like Vulkan or OpenGL ES, is required.
  • Strong programming skills in C/C++ and familiarity with graphics pipelines and mobile GPU architectures are essential.
  • The position offers a competitive salary of $120,000 to $150,000, depending on experience.

Our client is seeking a Senior Graphics Engineer to join their Graphics Research Team, they are looking for Engineers who have experience with low-level graphics and GPU development on the Android platform.

Skills & Qualifications:

- Experience in real-time embedded software development, preferably for mobile devices, with proficiency in modern development tools and environments.

- Solid understanding of computer graphics, with experience designing and developing middleware using APIs like Vulkan (preferred), OpenGL ES, OpenGL, or DirectX.

- Familiarity with graphics pipelines and contemporary mobile GPU architectures.

- Strong programming skills in C/C++.

- Understanding of system performance analysis, memory management, multithreading, synchronization, and user/kernel mode interactions.

Responsibilities:

- Collaborate on the bring-up and evaluation of new devices, defining and implementing advanced UX requirements with cross-functional teams.

- Design and implement efficient middleware libraries using graphics and compute APIs such as Vulkan and OpenGL ES.

- Android Graphics stack, implement standard features and extensions.

- Optimise real-time rendering pipelines and deliver class-leading performance.

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In order to submit this application, a Reed account will be created for you. As such, in addition to applying for this job, you will be signed up to all Reed’s services as part of the process. By submitting this application, you agree to Reed’s Terms and Conditions and acknowledge that your personal data will be transferred to Reed and processed by them in accordance with their Privacy Policy.