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Animator

Trust In Soda
Posted 4 days ago, valid for 7 days
Location

London, Greater London EC1R 0WX

Contract type

Full Time

In order to submit this application, a Reed account will be created for you. As such, in addition to applying for this job, you will be signed up to all Reed’s services as part of the process. By submitting this application, you agree to Reed’s Terms and Conditions and acknowledge that your personal data will be transferred to Reed and processed by them in accordance with their Privacy Policy.

Sonic Summary

info
  • The position is for an Animator, with an immediate start date and a duration of 18 months.
  • The role requires several years of experience in technical animation within the video game industry and a daily rate of £300 - £332 PAYE.
  • Candidates should have experience with Unreal Engine and animation blueprints, as well as a proven ability to work on engine animation systems.
  • Responsibilities include collaborating with design and engineering teams, troubleshooting animation issues, and participating in R&D for new technologies.
  • This role is ideal for a creative problem solver with strong collaboration skills and a passion for enhancing animation quality in games.
Animator – HIRING ASAPStart date: ASAPDuration: 18 MonthsLocation: 2 days in Twycross & 3 days working from homeRate: £300 - £332 per day PAYESummary:Technical animators are responsible for supporting the technology used to play animations in game. As part of the Technical Animation team, you will work directly with the Engineering team, and you will support the Art, AI, and Game teams to build animation systems for runtime. You will be using Unreal to create higher standards of animation across a wide variety of our clients’ unique and stylised characters. They are also invested in ongoing R&D into new and emerging animation technology. This role is a real opportunity for a problem solver with a creative technical mindset.Skills:
  • Several years of experience working as technical animation in the videogame industry (doesn’t have to be Triple AAA)
  • Unreal Engine experience
  • Experience in Animation blueprints (Locomotion)
  • Demonstrable experience in the development of locomotion and character control systems
  • Proved ability to work on engine animation blueprints including overlaying, IK, control rigs or similar technologies.
  • To have completed at least one full game development cycle
  • Demonstrated good collaboration skills.
  • Demonstrable ability in the use of revision control software
Responsibilities:
  • Work with design and engineers to understand and implement gameplay animation features.
  • Support engineers and game teams to fix game issues, troubleshooting animation graphs and artwork.
  • Be aware of the performance issues and be responsible for performance improvements.
  • Participate in R&D into emerging animation technologies.
  • Advise and create tools to improve workflows and asset quality.
  • Support engineers and game teams to fix game issues, troubleshooting animation graphs and artwork.
Desirable Skills
  • Knowledge of 3D maths and creative problem-solving skills
  • Programming or scripting skills
  • Experience with motion matching and other data driven systems

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In order to submit this application, a Reed account will be created for you. As such, in addition to applying for this job, you will be signed up to all Reed’s services as part of the process. By submitting this application, you agree to Reed’s Terms and Conditions and acknowledge that your personal data will be transferred to Reed and processed by them in accordance with their Privacy Policy.