- Running monthly milestones
- Working towards milestones
- Working on weekly reviews and chunks they need to deliver
- Building functionalities
- Working on bugs
- API documents on upcoming features to be used
- KAJU project – the sequel to a world that was made last year – takes advantage of the new features and engine that will be worked on
- Designing, scripting, and debugging to deliver performant gameplay features through TypeScript
- Creating reusable scripted gameplay elements to a high level of polish
- Prototyping gameplay designs to illustrate concepts
- Overseeing cross-platform playtesting and using generated data to iterate design
- Working with engineers to guide the direction of the game editor and scripting APIs
- Engine experience
- Scripting languages
- Previous roles in the gaming industry
- 5+ years of professional experience in gameplay scripting or engineering, or equivalent educational experience
- Understanding of game architecture and ability to identify and implement common game mechanics and patterns in TypeScript or similar scripting languages
- Strong collaboration and communication skills, including with remote teammates
- Understanding differences in interaction requirements for different input devices (eg PC, console, mobile, VR)
- Experience debugging and managing performance within a scripting environment
- Experience with Unity, Unreal Engine, or similar engines
- Experience in scripting with Lua, TypeScript, Python (or similar)
- Experience in developing a Game as a Service or supporting Live Ops
- Experience in designing for VR
- A portfolio demonstrating a proven track record of delivering gameplay experiences as part of a team
- Experience working with UGC editors (eg Roblox)
- Modding experience