- Create believable and visually appealing environments and environment assets that delight our audience
- Deliver production content to time and specification, including full environments, kit pieces, props, and variants
- Build strong collaborative working relationships with all members of the art and technical art teams in the studio
- Support our work with external vendors, collaborating and giving feedback on technical and artistic elements of their models and textures
- Strong teamwork and communication skills, ability to receive and offer feedback, ability to both follow and provide creative direction
- Portfolio that demonstrates excellent environment creation and design skills (the art) and the delivery of this content to run-time systems (the craft)
- Practical experience and understanding of setting environment scene and sub-object quality, delivering these assets to game engines, and identifying and solving any bugs related to the content
- Highly proficient in relevant software packages, e.g. Maya, Z-Brush, Substance, and commercial Game Engines
- Excellent artistic judgment, and understanding of form, mood, lighting, and composition, with the ability to represent this in a stylized way following established art guides
- A strong understanding of low-poly creation methods for real-time platforms such as mobile and VR
- Experience with scene lighting and optimization
- Experience in working with outsourcers / external contributors
- Ability to add simple environmental animation and FX to scenes