Back to searchOur premium brand Automotive client is currently recruiting for the following role:
CGI Artist - 3D Materials/Rendering - 33/hr (Inside IR35) - Warwickshire - 4 Months (potential for yearly renewal thereafter)
Position Description:
This role works as an essential part of the Tech and Data Hub Model Production team, responsible for generating high quality 3D visualisation models, all produced and compliant to Tech and Data Hub creative and technical processes and standards. The primary purpose is successful delivery of physically accurate digital materials using a strong understanding of photography, optics, and digital scanning techniques and to support a variety of on-board and off-board CGI use cases, across Vehicle Design, Materiality, Brand and Customer Ready workstreams, using cross-functional collaboration and support. Key features of the role include physically accurate material/shader development, complex texture creation, reference capture/data management, and material library management. There will be scope to maintain and adapt internal processes to improve efficiency and quality of textures and materials delivered by the department
Skills Required:
- Expert in building and maintaining complex shading networks, with a focus on methodical and efficient design
- Expert in the capture of physical references for digital reproduction using a strong understanding of photography, optics, and digital scanning techniques.
- Expert understanding of real-world materials, energy conserving principles, and physically based rendering and shader models.
Experience Required:
- 5+ years of in-depth experience of texturing and material/shader creation within CGI industry.
- Expert understanding of real-world materials, energy conserving principles, and physically based rendering and shader models.
- Expert in building and maintaining complex shading networks, with a focus on methodical and efficient design.
- Expert with the analysis and study of physical inputs to generate accurate and complex digital textures and materials.
- Expert in material creation using VRay renderer with Autodesk Maya
- Expert in material creation using Unreal Engine
- Expert in Adobe Creative Suite (i.e. Photoshop, Illustrator)
- Expert in texture creation using Adobe Substance Designer
- Expert in data / file management
- Expert in the capture of physical references for digital reproduction using a strong understanding of photography, optics, and digital scanning techniques.
- Strong understanding of 3D model topology and UV mapping with UDIM's.
- Experienced in working to defined processes and technical standards (pipeline) and expert in designing and implementing ongoing workflow improvements.
- Knowledge of MS Office365.
- Relevant degree or equivalent experience preferred
Experience Preferred:
- Previous experience working with / for Automotive OEMs
- Understanding of material creation using MaterialX, Maya LookdevX.
- Experience working with USD
- General understanding of material creation using VRed, Blender, Deltagen.
- Experience using Foundry Nuke
Additional Information:
This role is on a contract basis and is Inside IR35.
The services advertised by Premea Limited for this vacancy are those of an Employment Business.
Premea is a specialist IT & Engineering recruitment consultancy representing clients in the UK and internationally within the Automotive, Motorsport and Aerospace sectors.
CGI Artist - 3D Visualisation
Premea
Posted 15 hours ago, valid for 3 days
Warwick, Warwickshire CV344ST, England
£33 per hour
Full Time
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Sonic Summary
- Our premium brand Automotive client is looking for a CGI Artist specializing in 3D Materials and Rendering, offering a salary of £33/hr (Inside IR35) for a 4-month contract in Warwickshire, with potential for yearly renewal.
- The role is part of the Tech and Data Hub Model Production team, focusing on creating high-quality 3D visualization models that meet specific creative and technical standards.
- Candidates must have over 5 years of experience in the CGI industry, particularly in texturing and material/shader creation, alongside expertise in building complex shading networks.
- Key skills include proficiency in VRay with Autodesk Maya, Unreal Engine, Adobe Creative Suite, and a strong understanding of photography and digital scanning techniques.
- This position requires a relevant degree or equivalent experience, and candidates with prior experience in the Automotive sector will be preferred.
CGI Artist - 3D Materials/Rendering - 33/hr (Inside IR35) - Warwickshire - 4 Months (potential for yearly renewal thereafter)
Position Description:
This role works as an essential part of the Tech and Data Hub Model Production team, responsible for generating high quality 3D visualisation models, all produced and compliant to Tech and Data Hub creative and technical processes and standards. The primary purpose is successful delivery of physically accurate digital materials using a strong understanding of photography, optics, and digital scanning techniques and to support a variety of on-board and off-board CGI use cases, across Vehicle Design, Materiality, Brand and Customer Ready workstreams, using cross-functional collaboration and support. Key features of the role include physically accurate material/shader development, complex texture creation, reference capture/data management, and material library management. There will be scope to maintain and adapt internal processes to improve efficiency and quality of textures and materials delivered by the department
Skills Required:
- Expert in building and maintaining complex shading networks, with a focus on methodical and efficient design
- Expert in the capture of physical references for digital reproduction using a strong understanding of photography, optics, and digital scanning techniques.
- Expert understanding of real-world materials, energy conserving principles, and physically based rendering and shader models.
Experience Required:
- 5+ years of in-depth experience of texturing and material/shader creation within CGI industry.
- Expert understanding of real-world materials, energy conserving principles, and physically based rendering and shader models.
- Expert in building and maintaining complex shading networks, with a focus on methodical and efficient design.
- Expert with the analysis and study of physical inputs to generate accurate and complex digital textures and materials.
- Expert in material creation using VRay renderer with Autodesk Maya
- Expert in material creation using Unreal Engine
- Expert in Adobe Creative Suite (i.e. Photoshop, Illustrator)
- Expert in texture creation using Adobe Substance Designer
- Expert in data / file management
- Expert in the capture of physical references for digital reproduction using a strong understanding of photography, optics, and digital scanning techniques.
- Strong understanding of 3D model topology and UV mapping with UDIM's.
- Experienced in working to defined processes and technical standards (pipeline) and expert in designing and implementing ongoing workflow improvements.
- Knowledge of MS Office365.
- Relevant degree or equivalent experience preferred
Experience Preferred:
- Previous experience working with / for Automotive OEMs
- Understanding of material creation using MaterialX, Maya LookdevX.
- Experience working with USD
- General understanding of material creation using VRed, Blender, Deltagen.
- Experience using Foundry Nuke
Additional Information:
This role is on a contract basis and is Inside IR35.
The services advertised by Premea Limited for this vacancy are those of an Employment Business.
Premea is a specialist IT & Engineering recruitment consultancy representing clients in the UK and internationally within the Automotive, Motorsport and Aerospace sectors.