We are seeking a motivated Real-time Artist with a background in games or a similar creative industry, a strong interest in Real-time development and accomplished in Unreal Engine. The role is open to candidates from all levels of experience.
You will be joining the Visualisation team at an exciting time, when we are researching and developing the latest ground-breaking tools in film making and immersive experiences, while continuing to lead the way in architectural visualisation.
Desirable skills:
路 Knowledge of Unreal and BIM workflows.
路 Understanding of the Datasmith and Visual Dataprep pipelines within Unreal.
路 Experience in Autodesk 3DS Max, Maya or equivalent.
路 Proven ability to work within an art team to deliver at least 1 shipped title or finished project.
路 Understanding of source control software, i.e., Perforce.
路 Understanding of Unreal optimisation techniques, asset management, industry standards.
路 Understanding of blueprints, level streaming and lighting levels.
路 Ability to work under pressure to meet deadlines, self-manage and able to prioritise multiple projects at once.
路 Experience converting large amounts of data from external sources into clean game ready assets.
路 Experience using Shotgrid within a production environment.
路 Knowledge of Houdini.
路 Experience automating Revit/Rhino workflows.
路 Pipeline development experience/ Python.
路 Shader development using HLSL/GLSL.
This role is based in our Battersea office (London), working hours are Monday - Friday 9am to 6pm.
Please apply with an up to date CV and PDF Portfolio (no more than 8mb).